Erik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENT

Erik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENTErik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENTErik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENT

Erik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENT

Erik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENTErik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENTErik Jakobsen - ART DIRECTOR/PRINCIPAL ENVIRONMENT
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ART DIRECTION

I have 26 years of industry experience with 5 years as Art Director. As Project Art Director I not only drove the holistic vision for the game but also managed 5 other Art Directors across 4 simultaneous co-dev level pipes.

SCULPTING

Sculpting is one of my strengths and passions. Way back in 2014 I created a project based Gumroad tutorial which helped thousands to level up. While the above image is a render, I did end up 3D printing this which was great fun!

IN-GAME 3D CONCEPT

One of my super powers as an Art Director is block out environments very fast, get them in engine and allow the team to walk around and experience it before we even start. This in-game 3D concept art quickly gets feedback and alignment as we are already in engine in a very flexible and quick way. 

SCREENSHOTS

I have been focusing on Art Direction for the past few years. But here is a sample of final in game screen shots of shipped titles as Principal. 

PERSONAL PROJECT

During COVID I dug back into my childhood toys that sparked my imagination - GI Joe and He-man. I chose Castle Greyskulls drawbridge design and created my own version. I ended up 3D printing this out in resin and painted it. 

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  • PORTFOLIO 2025