• God of War 2018
  • Ascension
  • Tutorial
  • More
    • God of War 2018
    • Ascension
    • Tutorial
  • God of War 2018
  • Ascension
  • Tutorial

Erik Jakobsen

Erik JakobsenErik JakobsenErik Jakobsen

Senior Environment Artist

God of War 2018

Alfheim

Screen shots

    Sculpts

      Lighting

        About Me

        Worldbuilding

        At Sony Santa Monica we have the unique responsibility to take a level from start to finish in all areas of art. From gray sheet, materials, assets, sculpting, world building, and lighting we are allowed to create as much as we can.

        Asset Creation

        Using true PBR system our material editor is powerful and flexible. It allows us to create lifelike differences between materials.


        We rely heavily on sculpts at SSM. We often criticize edges whether  sharp or doughy. We will obsess over rocks, how they crumble or erode, and if they belong in this part of the world.

        Lighting

        Using the latest lighting technology in video games I lit all of Alfheim. This is includes all in game and cinematic scenes.


        Alfheim had over 60 unique lighting areas all of which needed 2 lighting states.


        Our lighting system included Global Illumination solutions, LUT color grading, HDR, dynamic erxposure, volumetric fog and a host of other features.

        Social

        Contact Me

        Get in Touch!

        This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

        ErikJakobsen.com


        Copyright © 2018 ErikJakobsen.com - All Rights Reserved.

        Powered by GoDaddy